Digital Human
Digital Human
Facial Modeling, Material integration, Hair Groom , Physics System
Customized Metahuman facial features and body proportions. Enhanced facial detailing through texture adjustments, added tear ducts, eye highlights, and custom iris color. Used XGen for hair and ear ring simulation, set up physics systems for natural dynamic response. Designed to support AI-driven behavior and facial motion capture for a fully interactive 3D virtual avatar.
Tools : Unreal / Maya / XGen / ZBrush / Substance Painter / Metahuman Morpher
Facial Modeling, Material integration, Hair Groom , Physics System
This project is based on various existing bronze sculptures and portraits of Beethoven. High-resolution textures and customized modeling/hair grooming techniques were used to create a lifelike digital human.
The result is a fully animatable AI 3D virtual character.
Tools : Unreal / Maya / XGen / ZBrush / Substance Painter / Metahuman Morpher
Facial Modeling, Material integration, Hair Groom , Physics System
Based on “Future Girl,” facial scans were converted into 3D virtual characters. Scenes were then created based on this framework, and motion capture was used to create animations and UE effects, which were combined to form a virtual music video.
Tools : Unreal / Maya / XGen / ZBrush / Substance Painter / Metahuman Morpher
Custom Shader Parameters & Mask Integration
Customized Metahuman facial, body, and eye materials to create effects such as blush, tattoos, drawn eyebrows, under-eye AO, and forehead makeup layers. Built a flexible material base, now reusable across various characters and compat
Please feel free to contact us if you have any questions.